Difference between revisions of "Races"

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* Dark Elves get 2 attacks per turn when dual-wielding
 
* Dark Elves get 2 attacks per turn when dual-wielding
 
* Strength (STR) units are pounds that can be carried without slowing down
 
* Strength (STR) units are pounds that can be carried without slowing down
* Skp/level is up to level 25, after which it is 1/level except at multiples of 5, where you get the racial amount (4 or 3)
+
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)

Revision as of 08:06, 21 December 2016

Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.

Wyvern Character Races

Humans

HumansNew.png


Halflings

HalflingsNew.png


Dwarves

DwarvesNew.png


Elves

ElvesNew.png


Pixies

PixiesNew.png


Nagas

NagasNew.png


Rakshasas

Rakshasas.png


Giants

Giants.png


Races at a glance

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Attack/ Sec Racial Skills Racial Notes
Halflings 35 4 70 7 50 4 8.3 1 Sneak 3, Hurled 1, Ranged 1 Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20%
Humans 45 5 50 4 80 4 8.7 1 None None
Dwarves 60 5 30 3 100 3 8 1 Axes 4, Blacksmith 4, Jeweler 1 Immune poison, resist magic 25%
Dark Elves 40 4 80 8 60 3 9.5 1* Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind
Wood Elves 40 4 80 8 60 3 10 1 Ranged 4, Sneak 2, Dodge 2, Meditation 1 See-invis 3, Darksight 3, Immune slow, Autofire
High Elves 40 4 80 8 60 3 8 1.25 Sneak 2, Meditation 2, See-invis 6, Fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%
Pixies 20 3 120 12 40 3 10 1.11 Dodge 3, Meditation 2, Lore 1 see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 25% poison resist
Nagas 40 4 60 6 90 3 7.7 0.83 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift, Swim/Water-walk, Fast in water, 25% poison resist
Leopards 55 5 50 5 85 3 9.5 1 Unarmed 4, Dodge 4, Sneak 3, All weapons -7 Darksight 3, see-invis 2, Leap ability, Fast in forest/snow/jungle
Lions 60 5 40 4 90 3 9.1 1 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, Immune Fear, Resist confusion 50%, resist paralysis 50%, resist slow 50%
Panthers 50 5 80 8 80 3 9.1 1 Unarmed 4, Sneak 4, Dodge 1, All weapons -7 Darksight 5, see-invis 2, Fast in forest/snow/jungle
Tigers 60 6 30 3 100 3 9.1 1 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, Fast in forest/snow
Fire Giants 80 10 20 2 150 3 0.625 0.74 Swords 4, Fire 1, Water -1 Immune fire
Frost Giants 80 10 20 2 150 3 0.625 0.74 Axe 4 Immune cold
Stone Giants 90 11 15 2 180 3 0.54 0.69 Clubs 4 90% resist petrify
Storm Giants 80 10 30 3 150 3 0.625 0.77 Lore 4, Air 4, Hurled 4 Flying, Thunderbolt spell, Immune shock
  • Dark Elves get 2 attacks per turn when dual-wielding
  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)