Difference between revisions of "Races"

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Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.
+
Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.
 
+
=== Wyvern Character Races ===
+
 
+
 
+
[[Humans]]
+
 
+
[[File:HumansNew.png]]
+
 
+
 
+
[[Halflings]]
+
 
+
[[File:HalflingsNew.png]]
+
 
+
 
+
[[Dwarves]]
+
 
+
[[File:DwarvesNew.png]]
+
 
+
 
+
[[Elves]]
+
 
+
[[File:ElvesNew.png]]
+
 
+
* [[Dark Elves]]
+
 
+
* [[Wood Elves]]
+
 
+
* [[High Elves]]
+
 
+
 
+
[[Pixies]]
+
 
+
[[File:PixiesNew.png]]
+
 
+
 
+
 
+
[[Nagas]]
+
 
+
[[File:NagasNew.png]]
+
 
+
 
+
 
+
[[Rakshasas]]
+
 
+
[[File:Rakshasas.png]]
+
 
+
* [[Leopards]]
+
 
+
* [[Lions]]
+
 
+
* [[Panthers]]
+
 
+
* [[Tigers]]
+
 
+
 
+
 
+
Giants
+
 
+
[[File:Giants.png]]
+
 
+
* [[Fire Giants]]
+
 
+
* [[Frost Giants]]
+
 
+
* [[Stone Giants]]
+
 
+
* [[Storm Giants]]
+
 
+
 
+
[[Vampires]]
+
 
+
== Races at a glance ==
+
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 88: Line 16:
 
! scope="col"| Racial Notes  
 
! scope="col"| Racial Notes  
 
|-
 
|-
|[[Halflings]]
+
|[[Fire Giants]]
|35
+
[[File:FireGiant.JPG|80px]]
|4
+
|80
|70
+
|10
|7
+
|20
|50
+
|2
|4
+
|180
|8.3
+
|3
 +
|7.69
 +
|0.74
 +
|3.2
 +
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts
 +
|Fire immunity
 +
Healing skill heals 4 times as much on Giants
 +
 
 +
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 +
|-
 +
|[[Storm Giants]]
 +
[[File:StormGiants.JPG|80px]]
 +
|80
 +
|10
 +
|30
 +
|3
 +
|180
 +
|3
 +
|7.69
 +
|0.77
 +
|3.2
 +
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts
 +
|Air immunity
 +
Flying
 +
 
 +
Thunderbolt spell
 +
 
 +
Healing skill heals 4 times as much on Giants
 +
 
 +
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 +
|-
 +
|[[Frost Giants]]
 +
[[File:FrostGiant.JPG|80px]]
 +
|80
 +
|10
 +
|20
 +
|2
 +
|180
 +
|3
 +
|7.69
 +
|0.74
 +
|3.2
 +
|Axes 4, Water 0, -2 other elements, -1 magical arts
 +
|Water immunity
 +
Fast movement in snow
 +
 
 +
Healing skill heals 4 times as much on Giants
 +
 
 +
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 +
|-
 +
|[[Stone Giants]]
 +
[[File:StoneGiants.JPG|80px]]
 +
|90
 +
|11
 +
|15
 +
|2
 +
|190
 +
|3
 +
|7.41
 +
|0.69
 +
|3.0
 +
|Clubs 4, Earth 0, -2 other elements, -1 magical arts
 +
|Petrification immunity
 +
Healing skill heals 4 times as much on giants
 +
 
 +
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 +
|-
 +
|[[Dwarves]]
 +
[[File:DwarvesNew.png]]
 +
|60
 +
|5
 +
|30
 +
|3
 +
|110
 +
|3
 +
|8.7
 
|1.0
 
|1.0
 
|4.0
 
|4.0
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
+
|Axes 4, Blacksmith 4, Jeweler 1
|Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%. Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; halflings get 25 damage.
+
|Poison immunity
 +
Resist magic, acid, cut, stab, smash, fire, cold and shock all 25%
 +
 
 +
Will not be slowed down by weight until at weight carry limit
 +
 
 +
Dwarves have a 1.75x hidden damage multiplier from trained axe and sword skills
 +
 
 +
Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills
 
|-
 
|-
 
|[[Humans]]  
 
|[[Humans]]  
 +
[[File:Humans2.png|120px]]
 
|45
 
|45
 
|5  
 
|5  
Line 108: Line 119:
 
|80  
 
|80  
 
|4  
 
|4  
|8.7
+
|9.52
 
|1.0
 
|1.0
 
|4.0
 
|4.0
 
|4 skill points per level
 
|4 skill points per level
|Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; humans get 25 damage.
+
|Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
|[[Vampires]]  
+
|[[Halflings]]
 +
[[File:HalflingsNew.png]]
 +
|35
 +
|4
 +
|70
 +
|7
 +
|50
 +
|4
 +
|9.26
 +
|1.0
 +
|4.0
 +
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
 +
|See-invis 3, regen 1
 +
 
 +
Ability to hide
 +
 
 +
Resist poison 20%, resist magic 20%
 +
 
 +
Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 +
|-
 +
|[[Vampires]]
 +
[[File:Vampires.S.png]]
 
|45
 
|45
 
|5  
 
|5  
Line 121: Line 153:
 
|120  
 
|120  
 
|4  
 
|4  
|8.7
+
|9.52
 
|1.0
 
|1.0
 
|4.0
 
|4.0
 
|3.5 skill points per level
 
|3.5 skill points per level
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild
+
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15).  
 +
50% [[Fear Resistance]]
 +
 
 +
70% [[Cold Resistance]]
 +
 
 +
70% [[Poison Resistance]]
 +
 
 +
100% [[Death Resistance]]
 +
 
 +
50% Silver vulnerability
 +
 
 +
(70 + level)% Fire vulnerability
 +
 
 +
sunlight vulnerability
 +
 
 +
Bat-shapeshift
 +
 
 +
Can eat corpses for food
 +
 
 +
Bite (unarmed attack) WC starts at 20 and caps at 100. WC = 20 + level*1.6
 +
 
 +
HP drain on bite attacks
 +
 
 +
20% bonus to trained skills at nighttime
 +
 
 +
Cannot join monk, cavemen, or paladins guild
 
|-
 
|-
|[[Dwarves]]
+
|[[Wood Elves]]
 +
[[File:female_green_elf.S.png]] [[File:male_green_elf.S.png]]
 +
|40
 +
|4
 +
|80
 +
|8
 
|60
 
|60
|5
 
|30
 
|3
 
|110
 
 
|3
 
|3
|8
+
|10.2
 
|1.0
 
|1.0
 
|4.0
 
|4.0
|Axes 4, Blacksmith 4, Jeweler 1
+
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
|Immune poison; resist magic, acid, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit. Dwarves have a 1.5x hidden damage multiplier from trained axe and sword skills. Example: 10 axe skill counts normally adds 10 damage; dwarves get 15 damage.
+
|Autofire arrows using a bow / crossbow
 +
See-invis 3, darksight 3
 +
 
 +
Immune slow
 +
 
 +
Fast in forest
 +
 
 +
Wood elves have a 1.4x hidden damage multiplier from trained bow weapon skill
 
|-
 
|-
 
|[[Dark Elves]]
 
|[[Dark Elves]]
 +
[[File:DarkElvesNew.png]]
 
|40
 
|40
 
|4
 
|4
Line 147: Line 213:
 
|70
 
|70
 
|3
 
|3
|9.5
+
|10
 
|1.0*
 
|1.0*
 
|4.0
 
|4.0
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
|Dual wield (2 attacks/round), darksight 5, immune fear, immune blind
+
|Dual wield (2 attacks/round)
|-
+
Darksight 5
|[[Wood Elves]]
+
 
|40
+
Immune fear and blind
|4
+
|80
+
|8
+
|60
+
|3
+
|10
+
|1.0
+
|4.0
+
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
+
|See-invis 3, darksight 3, immune slow, autofire, fast in forest
+
 
|-
 
|-
 
|[[High Elves]]
 
|[[High Elves]]
 +
[[File:Elven_female.S.png]] [[File:Elven_male.S.png]]
 
|40
 
|40
 
|4
 
|4
Line 173: Line 230:
 
|60
 
|60
 
|3
 
|3
|8
+
|10
 
|1.25
 
|1.25
 
|4.0
 
|4.0
 
|Sneak 2, Meditation 2
 
|Sneak 2, Meditation 2
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%
+
|Fast learning for Element skills (2skp/point up to lvl 16)
|-
+
+1 lore point per Lore level
|[[Pixies]]
+
 
|20
+
Resist confusion 50%, resist paralysis 50%
|3
+
 
|120
+
See-invis 6
|12
+
|40
+
|3
+
|10
+
|1.11
+
|8.0
+
|Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1
+
|See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
+
|-
+
|[[Nagas]]
+
|40
+
|4
+
|60
+
|6
+
|90
+
|3
+
|7.7
+
|0.83
+
|4.0
+
|Polearm 2, Meditation 1, Water 1, Fire -1
+
|Shapeshift, swim/water-walk, fast in water, 25% poison resist
+
 
|-
 
|-
 
|[[Leopards]]
 
|[[Leopards]]
 +
[[File:Leopard.JPG|80px]]
 
|55
 
|55
 
|5
 
|5
Line 212: Line 249:
 
|85
 
|85
 
|3
 
|3
|9.5
+
|10
 
|1.67
 
|1.67
 
|5.5
 
|5.5
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7
+
|Unarmed 4, Dodge 4, Sneak 3, All weapons -5
|Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 10 +2*level
 +
Immune to all traps
 +
 
 +
Immune slow
 +
 
 +
Leap ability
 +
 
 +
Darksight 3, see-invis 2
 +
 
 +
Fast in forest/snow/jungle.  
 
|-
 
|-
| [[Lions]]
+
|[[Lions]]
 +
[[File:Lion.JPG|80px]]
 
|60
 
|60
 
|5
 
|5
Line 225: Line 272:
 
|90
 
|90
 
|3
 
|3
|9.1
+
|9.8
 
|1.0
 
|1.0
 
|4.5
 
|4.5
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
+
|Unarmed 4, Dodge 1, Sneak 1, All weapons -5
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
+
|Base unarmed WC = 10 +2*level
 +
Immune to fear, slow, paralysis, and confusion
 +
 
 +
Darksight 3, see-invis 2
 
|-
 
|-
| [[Panthers]]
+
|[[Panthers]]
 +
[[File:Panther.JPG|80px]]
 
|50
 
|50
 
|5
 
|5
Line 238: Line 289:
 
|80
 
|80
 
|3
 
|3
|9.1
+
|9.8
 
|1.0
 
|1.0
 
|5.0
 
|5.0
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7
+
|Unarmed 4, Sneak 4, Dodge 1, All weapons -5
|Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 10 +2*level
 +
Darksight 5, see-invis 2
 +
 
 +
Fast in forest/snow/jungle
 +
 
 +
No longer loses unarmed skill in the Mages guild.
 
|-
 
|-
 
|[[Tigers]]
 
|[[Tigers]]
 +
[[File:Tigerrak.JPG|80px]]
 
|60
 
|60
 
|6
 
|6
Line 251: Line 308:
 
|100
 
|100
 
|3
 
|3
|9.1
+
|9.8
 
|1.0
 
|1.0
 
|4.0
 
|4.0
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
+
|Unarmed 4, Dodge 1, Sneak 1, All weapons -5
|Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 10 +2*level
 +
Darksight 3, see-invis 2
 +
 
 +
Fast in forest/snow
 +
 
 +
Tigers have a 1.25x hidden damage multiplier from trained unarmed skill
 
|-
 
|-
|[[Fire Giants]]
+
|[[Lupines]]
|80
+
[[File:Lupine.S.png]]
|10
+
|36
|20
+
|6
|2
+
|33
|180
+
|7
 +
|95
 
|3
 
|3
|6.25
+
|10.3
|0.74
+
|1.00
|3.2
+
|4.0
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts
+
|None
|Immune fire. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|Double xp when grouped
 +
 
 +
No negative skills when joining a guild
 +
 
 +
Darksight
 +
 
 +
See invisible
 +
 
 +
50% [[Fear Resistance]]
 +
 
 +
Has the '''howl''' command. Howl is similar to a [[Banshee]]'s howl and does magic damage.
 +
 
 +
WC =  2 + (4 * level) + (4 * spirit skill). Howl has an initial cool down of 60s. This can reduced down to 20s when the player reaches 24 spirit.
 
|-
 
|-
|[[Frost Giants]]
+
|[[Pixies]]
|80
+
[[File:PixiesNew.png]]
|10
+
 
|20
 
|20
|2
 
|180
 
 
|3
 
|3
|6.25
+
|120
|0.74
+
|12
|3.2
+
|40
|Axes 4, Water 0, -2 other elements, -1 magical arts
+
|3
|Immune cold, fast in snow. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|10.53
 +
|1.11
 +
|8.0
 +
|Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1
 +
|Meditation regenerates mana twice as fast as other races
 +
Immune to slow, paralysis, and confusion
 +
 
 +
75% poison resist
 +
 
 +
Flying. Can walk/phase through monsters when flying.
 +
 
 +
See-invis 3, regen 1
 +
 
 +
Magic dart spell
 
|-
 
|-
|[[Stone Giants]]
+
|[[Nagas]]
 +
[[File:NagasNew.png]]
 +
|40
 +
|4
 +
|60
 +
|6
 
|90
 
|90
|11
 
|15
 
|2
 
|190
 
 
|3
 
|3
|5.4
+
|8.33
|0.69
+
|0.83
|3.0
+
|4.0
|Clubs 4, Earth 0, -2 other elements, -1 magical arts
+
|Polearm 2, Meditation 1, Water 1, Fire -1
|Immune petrify. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|Shapeshift
|-
+
25% poison resist
|[[Storm Giants]]
+
 
|80
+
Swim / water-walk
|10
+
 
|30
+
Fast in water
|3
+
|180
+
|3
+
|6.25
+
|0.77
+
|3.2
+
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts
+
|Flying, Thunderbolt spell, immune shock. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
 
|}
 
|}
  
* Dark Elves get 2 attacks per turn when dual-wielding
 
 
* Strength (STR) units are pounds that can be carried without slowing down
 
* Strength (STR) units are pounds that can be carried without slowing down
 
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
 
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
 
* Darksight is measured as the radius of a corresponding light source
 
* Darksight is measured as the radius of a corresponding light source
 +
* Hidden damage multipliers apply to your trained weapon skill. See example below:
 +
** For a race without hidden multipliers (e.g. High Elves), training 1 Sword skill will give +1 damage when attacking with a sword.
 +
** For a race with hidden multipliers (e.g. Humans), training 1 Sword skill will give +(1 * hidden multiplier) damage when attacking with a sword. In this case, Humans get +2.5 damage for each Sword skill they train.
 +
** Hidden damage multipliers do not apply to skills you get from joining a Guild, racial benefits, or magical items.

Latest revision as of 09:37, 24 September 2021

Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Fire Giants

FireGiant.JPG

80 10 20 2 180 3 7.69 0.74 3.2 Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts Fire immunity

Healing skill heals 4 times as much on Giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Storm Giants

StormGiants.JPG

80 10 30 3 180 3 7.69 0.77 3.2 Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts Air immunity

Flying

Thunderbolt spell

Healing skill heals 4 times as much on Giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Frost Giants

FrostGiant.JPG

80 10 20 2 180 3 7.69 0.74 3.2 Axes 4, Water 0, -2 other elements, -1 magical arts Water immunity

Fast movement in snow

Healing skill heals 4 times as much on Giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Stone Giants

StoneGiants.JPG

90 11 15 2 190 3 7.41 0.69 3.0 Clubs 4, Earth 0, -2 other elements, -1 magical arts Petrification immunity

Healing skill heals 4 times as much on giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Dwarves

DwarvesNew.png

60 5 30 3 110 3 8.7 1.0 4.0 Axes 4, Blacksmith 4, Jeweler 1 Poison immunity

Resist magic, acid, cut, stab, smash, fire, cold and shock all 25%

Will not be slowed down by weight until at weight carry limit

Dwarves have a 1.75x hidden damage multiplier from trained axe and sword skills

Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills

Humans

Humans2.png

45 5 50 4 80 4 9.52 1.0 4.0 4 skill points per level Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
Halflings

HalflingsNew.png

35 4 70 7 50 4 9.26 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 See-invis 3, regen 1

Ability to hide

Resist poison 20%, resist magic 20%

Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Vampires

Vampires.S.png

45 5 50 4 120 4 9.52 1.0 4.0 3.5 skill points per level 3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15).

50% Fear Resistance

70% Cold Resistance

70% Poison Resistance

100% Death Resistance

50% Silver vulnerability

(70 + level)% Fire vulnerability

sunlight vulnerability

Bat-shapeshift

Can eat corpses for food

Bite (unarmed attack) WC starts at 20 and caps at 100. WC = 20 + level*1.6

HP drain on bite attacks

20% bonus to trained skills at nighttime

Cannot join monk, cavemen, or paladins guild

Wood Elves

Female green elf.S.png Male green elf.S.png

40 4 80 8 60 3 10.2 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 Autofire arrows using a bow / crossbow

See-invis 3, darksight 3

Immune slow

Fast in forest

Wood elves have a 1.4x hidden damage multiplier from trained bow weapon skill

Dark Elves

DarkElvesNew.png

40 4 80 8 70 3 10 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual wield (2 attacks/round)

Darksight 5

Immune fear and blind

High Elves

Elven female.S.png Elven male.S.png

40 4 80 8 60 3 10 1.25 4.0 Sneak 2, Meditation 2 Fast learning for Element skills (2skp/point up to lvl 16)

+1 lore point per Lore level

Resist confusion 50%, resist paralysis 50%

See-invis 6

Leopards

Leopard.JPG

55 5 50 5 85 3 10 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -5 Base unarmed WC = 10 +2*level

Immune to all traps

Immune slow

Leap ability

Darksight 3, see-invis 2

Fast in forest/snow/jungle.

Lions

Lion.JPG

60 5 40 4 90 3 9.8 1.0 4.5 Unarmed 4, Dodge 1, Sneak 1, All weapons -5 Base unarmed WC = 10 +2*level

Immune to fear, slow, paralysis, and confusion

Darksight 3, see-invis 2

Panthers

Panther.JPG

50 5 80 8 80 3 9.8 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -5 Base unarmed WC = 10 +2*level

Darksight 5, see-invis 2

Fast in forest/snow/jungle

No longer loses unarmed skill in the Mages guild.

Tigers

Tigerrak.JPG

60 6 57 3 100 3 9.8 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -5 Base unarmed WC = 10 +2*level

Darksight 3, see-invis 2

Fast in forest/snow

Tigers have a 1.25x hidden damage multiplier from trained unarmed skill

Lupines

Lupine.S.png

36 6 33 7 95 3 10.3 1.00 4.0 None Double xp when grouped

No negative skills when joining a guild

Darksight

See invisible

50% Fear Resistance

Has the howl command. Howl is similar to a Banshee's howl and does magic damage.

WC = 2 + (4 * level) + (4 * spirit skill). Howl has an initial cool down of 60s. This can reduced down to 20s when the player reaches 24 spirit.

Pixies

PixiesNew.png

20 3 120 12 40 3 10.53 1.11 8.0 Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1 Meditation regenerates mana twice as fast as other races

Immune to slow, paralysis, and confusion

75% poison resist

Flying. Can walk/phase through monsters when flying.

See-invis 3, regen 1

Magic dart spell

Nagas

NagasNew.png

40 4 60 6 90 3 8.33 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift

25% poison resist

Swim / water-walk

Fast in water

  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source
  • Hidden damage multipliers apply to your trained weapon skill. See example below:
    • For a race without hidden multipliers (e.g. High Elves), training 1 Sword skill will give +1 damage when attacking with a sword.
    • For a race with hidden multipliers (e.g. Humans), training 1 Sword skill will give +(1 * hidden multiplier) damage when attacking with a sword. In this case, Humans get +2.5 damage for each Sword skill they train.
    • Hidden damage multipliers do not apply to skills you get from joining a Guild, racial benefits, or magical items.